Godot Editor Plugin For Isometric Map Editor
Today I was experimenting with writing editor plugins.
I have a small need to edit layered tilemaps, since the roguelike I’m working on also has the z-axis and godot tilemap doesn’t.
The plugin is FAR from being production ready, but as a proof of concept it seems to work fairly well.
Planned features if I continue on this road:
- Automatically updating A* navigation grid.
- Tile selection on the side (like normal tilemaps).
- Support for custom tile properties.
- Transparent wall tiles on higher z-layers.