Today I was experimenting with writing editor plugins.

I have a small need to edit layered tilemaps, since the roguelike I’m working on also has the z-axis and godot tilemap doesn’t.

The plugin is FAR from being production ready, but as a proof of concept it seems to work fairly well.

Planned features if I continue on this road:

  • Automatically updating A* navigation grid.
  • Tile selection on the side (like normal tilemaps).
  • Support for custom tile properties.
  • Transparent wall tiles on higher z-layers.